Shut The Box

Montreal, QC, Canada
From savvy advice to myriad bits, The Shut Box has everything you need to start creating the game in your head. The Shut Box is a learning, planning, and prototyping tool for tabletop game designers. It contains a book of 18 essays on game design and production, covering subjects like where to find a great concept, how to use randomness,...
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Overview

Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.

We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own, we want to help.

The Shut Box is a learning, planning, and prototyping tool for tabletop game designers.

It contains a book of 18 essays on game design and production, covering subjects like where to find a great concept, how to use randomness, what to ask playtesters, and whether it’s wise to self-publish.

It includes an abundance of components to get you started right away, from cubes and meeples to dice, discs, and chits.

Maybe you have a golden idea inside you burning to come out. Maybe you want to tell a story or explore a problem. Do you dream of seeing your name on a box at your local game store? Or perhaps you see game design as a path to fame, fortune, and a satisfying career.

The Shut Box is for aspiring professionals, creative young people, and literally anyone who’s ever wanted to build their own game without having to plunder their game library for bits.

If you believe creating games is awesome, The Shut Box is for you.

  • The Shut Box Essays, a 128-page perfect bound book about how to make games

  • Two punchboard sheets of custom counters and markers, some blank, others pre-printed with numbers, actions, elements, icons, and more

  • 100 standard wooden cubes (25 each of red, green, yellow, and blue, 8 mm each)

  • 24 standard wooden meeples (6 each of red, green, yellow, and blue, 12 mm each)

  • 4 giant wooden cubes (1 each of red, green, yellow, and blue, 25 mm each)

  • 40 plastic discs (10 each of red, green, yellow, and blue, 12 x 3 mm each)

  • 50 plastic discs (25 each of gold and silver, 12 x 3 mm each)

  • 8 standard six-sided dice (2 each of red, green, yellow, and blue, 16 mm each)

  • A gift card to The Game Crafter, thanks to their generosity. (limitations apply — one redemption per account, for example)


Risks and challenges

We have drafted all 18 essays. Redlining and layout are in progress.

Wooden cubes and printed books are mature technology, and manufacturing quotes are in hand from reliable vendors Atlas Games has worked with before.

Manufacturing delays do sometimes happen. Dockworkers sometimes go on strike. Those things are beyond our control, but we realize life is risk and we’ve chosen delivery dates with that in mind. All told, the work is nearly done and we have a long history of delivering quality products on time.